Building on the concept of communities of practice, Etienne Wenger (2009) has proposed a social theory of learning. The focus of this theory is “learning as social participation,” in which learners actively participate in the practices of social communities and construct personal identities in relation to these communities. As instructional designers, we're aware of various theories about how and why people learn. And, of course, we've heard about social learning. As mobile technology advances, learning has moved from...
Articles Tagged as “learning theory”
The answers to concerns might include training, performance support, or process improvements. But no matter what the answers are, Instructional Design, Learning Strategy, or Communication Design will most likely be at the center of each solution. With our Instructional Designers, Learning Strategists, and others throughout the company, we are developing a brief blog series to tackle the basic instructional design principles the way we see them. So let’s get started…
The term “gamification” seems to be popping up everywhere lately, and for good reason. What is gamification? In a nutshell, it’s incorporating gaming into learning. It could actually be developing an instructional game for a course, but it’s typically used to describe adding game-like ideas and activities, such as leaderboards and badges learners earn after completing activities. Done right, gamification can increase a user’s engagement and participation while influencing their behavior. The key here is that it has to be done right to get measurable results. Here are few key points to keep in mind when implementing gamification.
In our first Back to Basics blog “What is Instructional Design?” we talked about the concept and definition of instructional design. This week, we wanted to cover some common terms that you are bound to hear in almost instructional design setting. This list isn’t meant to be all inclusive, but it’s a great starting point to give you the initial vocabulary you need. For the experienced Instructional Designers out there, what terminology did you wish you had known first?
We’ve covered some of the basic concepts in Instructional Design and Terminology in our previous Back To Basics segments. This week we wanted to discuss one of the most common instructional design models, ADDIE.
These two terms are used interchangeably even though they are not the same thing. While Adaptive and Responsive design may have very similar goals, their approaches are different. Adaptive Adaptive design is server-side, meaning the images are optimized for specific screen resolutions before the page is even delivered. The server distinguishes what kind of device is accessing the site and loads the preset layout based on that device. A key component here is that it loads a preset...
When analyzing your audience and determining learning goals, don’t forget about your delivery strategy. How you are going to deliver the course? Do students need to be face-to-face with the instructors? Will learners have access to computers? What resources already exist? What cost considerations are there? Here is a breakdown of the three most frequent approaches we use:
For our first real foray into the world of Twitter chats this month, we dove head first with the topic of blended learning and their application in adult L&D. We wanted to hear from the learning community on the design and delivery of blended learning methods. During the chat, we posed four different questions to the group. Here's a summary of our discussion.
Guest contributor, Christopher Pappas, highlights the best practices for applying Spaced Learning in your online training strategy, so that you can improve knowledge retention and recall among your staff members.
Have you ever wondered why your best ideas or solutions to nagging problems come seemingly out of the blue? When you are taking a shower or out for a run or driving down a familiar highway?
Guest contributor, Christopher Pappas, shares; From increasing knowledge retention to filling performance gaps in a fraction of the time, microlearning offers a variety of different benefits. In this article, I’ll share 7 tips that can help you take advantage of microlearning in your online training program.
The 7 knowledge retention techniques that can help your online learners retain and recall important information in the long run. Written by our guest contributor: Christopher Pappas
This month, we chose the topic of gamification. It seems everything you read related to learning right now mentions gamification. “What is it?” “Do we need it?” “Is this a fad?” “Is it like Chutes & Ladders?” We wanted to hear from the eLearning community as to what gamification is, and how it’s affecting modern instructional design.
As many of our past blog posts demonstrate, talent and creativity are a big part of what happens at Obsidian, but as much as we are passionate about applying both to create effective learning experiences, we also understand that there must be a business case for choosing a learning company. With close to two decades' experience in the learning industry, we have learned a thing or two about the critical factors that any business or learning decision maker should consider when evaluating existing learning vendor or selecting a new learning company.
We were approached by a global Fortune 500 construction company seeking to revamp some key leadership training. The audience of senior project managers is accountable for the success of very large-scale construction efforts. Time spent away from their projects is at a premium, and as a result many site managers have received little formal training. The existing curriculum consisted of a two-week long instructor-led course during which a rotating slate of guest speakers gave PowerPoint-based lectures.
Did you know that a lot of people hate PowerPoint? I didn’t realize how many until Penn Jillette made an offhand remark during the Q&A session that followed his hugely entertaining talk on "The Magic of Storytelling and Learning" at DevLearn 2016. David Kelly asked Jillette what he thought about PowerPoint…and Jillette responded that "PPT is destroying our culture." Like many in the crowd, my immediate, visceral response was to clap and holler….but then I started to think about it a bit more.
If I had to narrow down 2016 to one lesson learned, I think it would have to be the importance of failure in learning. Failure seemed to be an overarching theme, and in the best possible way. This is why...
As with many trending concepts, “adaptive learning” is a term that means different things to different people. Let’s have a look at some of those different meanings, and get a handle on its implications, when properly applied, in the learning industry.