In a recent New York Times blog post, Farhad Manjoo writes about a new messaging app that "may finally sink email." The app, called Slack, is intended to facilitate group discussion and collaboration, and it works across a wide range of devices. One particularly intriguing feature of Slack is that most chats are archived and available for searching. This makes Slack a powerful tool for managing knowledge and understanding team dynamics. As Stewart Butterfield, Slack’s co-founder and chief executive, states...
Articles Tagged as “collaborative learning”
For immediate release Latest Rapid Authoring Tool Brings HTML5 Content to All Devices HOUSTON, July 28, 2015—Obsidian Learning announced the beta version of Obsidian Black, a new solution for eLearning designers looking to keep up with the increasing trend towards mobile learning. Planned features include the ability to sync audio and images with text, exchange on-screen comments with team members and reviewers, and export projects for LMS deployment. Although the product is still undergoing improvements, Obsidian encourages any interested...
In our first Back to Basics blog “What is Instructional Design?” we talked about the concept and definition of instructional design. This week, we wanted to cover some common terms that you are bound to hear in almost instructional design setting. This list isn’t meant to be all inclusive, but it’s a great starting point to give you the initial vocabulary you need. For the experienced Instructional Designers out there, what terminology did you wish you had known first?
We’ve covered some of the basic concepts in Instructional Design and Terminology in our previous Back To Basics segments. This week we wanted to discuss one of the most common instructional design models, ADDIE.
It's not a problem with design, it’s a problem with a clear message. One of the main goals of good graphic design in marketing is to convey information in a clear and easily digestible fashion. It is understandable to have a lot of information to get across to potential clients. However, a clear understanding of the sequence in which this information is delivered is critical. We call this establishing hierarchy.
For our first real foray into the world of Twitter chats this month, we dove head first with the topic of blended learning and their application in adult L&D. We wanted to hear from the learning community on the design and delivery of blended learning methods. During the chat, we posed four different questions to the group. Here's a summary of our discussion.
I had the pleasure of being in London last week attending the annual Learning and Technologies 2016 conference there. Great conference. Lots of food for thought. After the conference, I had a day of sightseeing with some colleagues. We took in the Alexander Calder: Performing Sculpture exhibit at the Tate Modern.
Guest contributor, Christopher Pappas, shares; From increasing knowledge retention to filling performance gaps in a fraction of the time, microlearning offers a variety of different benefits. In this article, I’ll share 7 tips that can help you take advantage of microlearning in your online training program.
This month, we chose the topic of gamification. It seems everything you read related to learning right now mentions gamification. “What is it?” “Do we need it?” “Is this a fad?” “Is it like Chutes & Ladders?” We wanted to hear from the eLearning community as to what gamification is, and how it’s affecting modern instructional design.
We were approached by a global Fortune 500 construction company seeking to revamp some key leadership training. The audience of senior project managers is accountable for the success of very large-scale construction efforts. Time spent away from their projects is at a premium, and as a result many site managers have received little formal training. The existing curriculum consisted of a two-week long instructor-led course during which a rotating slate of guest speakers gave PowerPoint-based lectures.
Happy New Year! It was a busy, productive 2016 at Obsidian Learning, and before we dive into new learning adventures in 2017, I’m taking stock of what I learned in 2016, who I learned it from, and how I hope to apply it in my work over the coming year. The learning personalities listed below have blogged, presented, and/or written about things that I have personally found useful, thought-provoking, and that I hope to be more conscious of when designing learning in 2017.
If I had to narrow down 2016 to one lesson learned, I think it would have to be the importance of failure in learning. Failure seemed to be an overarching theme, and in the best possible way. This is why...
Obsidian has been in the learning industry for quite some time. We feel lucky to have assembled a team of talented, creative, experienced professionals whose common aim is to create superior and effective learning experiences. We keep abreast of learning trends but realize that refreshing basic learning principles can help ground a project, whether a slick CBT or a simple ILT, and ensure that its learning objectives are met.
As with many trending concepts, “adaptive learning” is a term that means different things to different people. Let’s have a look at some of those different meanings, and get a handle on its implications, when properly applied, in the learning industry.
Part 1 of a series spotlighting Obsidian Learning’s tradition of putting our skills to work for nonprofit organizations. A team of Obsidian employees has recently been collaborating on a communications project for Social Motion Skills, a Houston-based organization that helps craft solutions for families dealing with autism, ADHD, and other similar social challenges.
As I mentioned in Part 1 of this series, the E-clip we are developing for Social Motion Skills has followed a fairly classic design process. As part of that process, we looked over Social Motion’s existing marketing material, to make sure that what we produce is in line with their overall communications strategy and to get our creative juices flowing.