I love the learning conferences, and ATD TK is one of my favorites. Having the opportunity to speak there about mobile learning was a great experience and we received a lot of good, valuable feedback. I had a several people ask me to post the slides, so here they are ...
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The term “gamification” seems to be popping up everywhere lately, and for good reason. What is gamification? In a nutshell, it’s incorporating gaming into learning. It could actually be developing an instructional game for a course, but it’s typically used to describe adding game-like ideas and activities, such as leaderboards and badges learners earn after completing activities. Done right, gamification can increase a user’s engagement and participation while influencing their behavior. The key here is that it has to be done right to get measurable results. Here are few key points to keep in mind when implementing gamification.
We’ve covered some of the basic concepts in Instructional Design and Terminology in our previous Back To Basics segments. This week we wanted to discuss one of the most common instructional design models, ADDIE.
These two terms are used interchangeably even though they are not the same thing. While Adaptive and Responsive design may have very similar goals, their approaches are different. Adaptive Adaptive design is server-side, meaning the images are optimized for specific screen resolutions before the page is even delivered. The server distinguishes what kind of device is accessing the site and loads the preset layout based on that device. A key component here is that it loads a preset...
When analyzing your audience and determining learning goals, don’t forget about your delivery strategy. How you are going to deliver the course? Do students need to be face-to-face with the instructors? Will learners have access to computers? What resources already exist? What cost considerations are there? Here is a breakdown of the three most frequent approaches we use:
For our first real foray into the world of Twitter chats this month, we dove head first with the topic of blended learning and their application in adult L&D. We wanted to hear from the learning community on the design and delivery of blended learning methods. During the chat, we posed four different questions to the group. Here's a summary of our discussion.
I had the pleasure of being in London last week attending the annual Learning and Technologies 2016 conference there. Great conference. Lots of food for thought. After the conference, I had a day of sightseeing with some colleagues. We took in the Alexander Calder: Performing Sculpture exhibit at the Tate Modern.
Have you ever wondered why your best ideas or solutions to nagging problems come seemingly out of the blue? When you are taking a shower or out for a run or driving down a familiar highway?
Guest contributor, Christopher Pappas, shares; From increasing knowledge retention to filling performance gaps in a fraction of the time, microlearning offers a variety of different benefits. In this article, I’ll share 7 tips that can help you take advantage of microlearning in your online training program.
Happy New Year! It was a busy, productive 2016 at Obsidian Learning, and before we dive into new learning adventures in 2017, I’m taking stock of what I learned in 2016, who I learned it from, and how I hope to apply it in my work over the coming year. The learning personalities listed below have blogged, presented, and/or written about things that I have personally found useful, thought-provoking, and that I hope to be more conscious of when designing learning in 2017.
If I had to narrow down 2016 to one lesson learned, I think it would have to be the importance of failure in learning. Failure seemed to be an overarching theme, and in the best possible way. This is why...
As with many trending concepts, “adaptive learning” is a term that means different things to different people. Let’s have a look at some of those different meanings, and get a handle on its implications, when properly applied, in the learning industry.