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March 2016 #obsidianchat Summary

March 2016 #obsidianchat Summary

Time: 2:00 – 2:30PM 3/15/2016 twitter.com

  This month, we chose the topic of gamification. It seems everything you read related to learning right now mentions gamification. “What is it?” “Do we need it?” “Is this a fad?” “Is it like Chutes & Ladders?” We wanted to hear from the eLearning community as to what gamification is, and how it’s affecting modern instructional design.  

Q1. How do you define gamification?

To set the record straight, we started simple... Let’s establish a basic definition before plunging into the hard stuff. Often times when we hear a buzzword, we may think we know the meaning, when in fact we do not. Take into consideration the various ideas associated with the term “web-ready” a few years ago.  
@mpsavage tweeted a great TED-ed link that provides a basic definition and understanding of the concept. http://ed.ted.com/on/uk36wtoi
  Simply put,  “It’s not necessarily creating a game, just making a course feel like a game.” - @StephenPVictor    

Q2. What is the goal of gamification?

To get your learners to learn, of course! But it’s more than that. Gamification lets the learner have fun. Where there’s fun, there’s a readiness to accept new information.  
@Lubosj provided a survey on how gamification affects student outcomes. http://www.capterra.com/learning-management-system-software/lms-gamification-research
   

Q3. When is gamification a good strategy? When is it not?

While the consensus was that gamification is often a wise strategic choice, there was some disagreement as to when *not* to apply it. Some participants saw usefulness in gamification in more serious compliance training, while others did not.  
@StephenPVictor tweeted, “Gamification works well with scenario-based learning. Also simulations.”
 
@Lubosj shared https://pixelearning.wordpress.com/2010/10/21/summary-of-sitzmann-and-ely%E2%80%99s-meta-analytic-examination-of-the-effectiveness-of-computer-based-simulation-games/
   

Q4. How has gamification worked well in your specific projects?

This question brought out some fantastic examples from our participants!  
@StephenPVictor tweeted, “I used it in a sales course. Science fiction scenario. Learners travelled through a virtual world to learn about topics. A robot was a mentor and guided learners through the course. As they got points, they could be promoted to higher ranks in the ‘space army.’ I’d say gamification worked quite well. Learners loved the course. The sales/marketing campaign was successful.”
On our Obsidian Learning website, you can view gamification missions for Digital Safety & Security at Halliburton. http://obsidianlearning.com/blog-admin/work/mission-security-wbt/   And to prove that there’s no rest for the weary, @mpsavage tweeted this while on vacation in Orlando “Real time example. At SeaWorld Orlando, winning badges while learning about animal rescue efforts.”    

Q5. What are some of your favorite gamification techniques?

Competition and achievement were the majority of responses here. Using badges and leaderboards fosters competition, and discovery learning games can help you learn complicated concepts.    

Q6. What tools are you currently using to implement elements of gamification?

Interestingly enough with all this talk of gamification, there’s not really one specific tool out there that handles it all for you. Most instructional designers use a combination of tools, including our very own Obsidian Black. http://obsidian.black  
@mpsavage tweeted, “I think we can use a lot of tools from polling to fancier custom games. But, it’s all in the design.”
 
@Lubosj said that he uses Articulate and Storyline, along with PowerPoint.
   

Q7. How do you see gamification progressing over the next few years?

We know that no one has a crystal ball to see into the future on this, but it’s always good to hear what others in the industry have to say. We were curious to know if anyone saw this as more of a fad than theory. There is no doubt that social media will play a role going forward.  
@Lubosj provided a link to the Gamification World Awards 2015 Winners: https://gamification.world/awards/gw-awards-2015/gamification-world-awards-2015-winners
 
@StephenPVictor said, “…to reinforce and support learning after formal course ends. Mobile will be key here.”
  Next month’s #obsidianchat will be on April 19th from 2:00 – 3:00pm CST. If you are looking to learn more about gamification and instructional design, please go to our blog http://obsidianlearning.com/blog-admin/blog          
13 December,2017 The Obsidian Blog | March 2016 #obsidianchat Summary Obsidian Learning